skills and software
"Every Artist was first an amateur.”
- Ralph Waldo Emerson
Art Direction
Team Leadership
Artist Growth & Development
Outsource Training
Art Pipeline Development
Art Bible and Style Guide Creation
3D Modeling, High and Low Poly
Concept Art
Film and Photography
ZBrush
Maya
Photoshop
Premiere Pro
Final Cut X
3D Coat
Substance Painter
Marmoset Toolbag
Unity 3D
Jira
Confluence
Perforce
work experience
“Be nice to nerds. You may end up working for them. We all could.”
- Charles J. Sykes
The University of Trinidad and Tobago — Senior Lecturer
JAN 2019-Present
The SIMS Mobile, Electronic Arts (EA) — Lead Character Artist
MAY 2016 - DEC 2018
Responsible for all character created assets and content
Rebuilt and streamlined the character art pipeline, making it more effective and less dependent on outsourcing
Saved over 100 project hours by collaborating with Tech Artists/Engineers to design new art tools used for authoring game assets
Document workflow and technical construction specs for new art pipeline and outsourcing needs
Create facial morph targets and blend shapes
Train, ON-BOARD and mentor new artists
Evaluate new software packages and upgrades to increase productivity
The SIMS 4 PC, Electronic Arts (EA) — Character Artist, Object Modeler, Outsourcing Trainer
OCTOBER 2010 - APRIL 2016
Generated character, object, and environment concepts to help visualize and establish the art direction of the game
Responsible for modeling and texturing entire suites of individual character assets, objects, furniture, and architectural styles
Created various test objects and assets to be used in prototype and pre-production phases
Documented workflow and technical construction specs for new art pipelines
Trained 20+ members of external outsourcing teams in Nanjing, China and Makati, Philippines
Modeled and textured a variety of game assets to test aesthetic and technical quality
Created WIRE-FRAMES to help visualize UI flow and layout
The SIMS 2 EP, Electronic Arts (EA) — Artist (contractor)
MARCH 2006 - JANUARY 2007
Object modeler and concept artist
Gods and Heroes, Perpetual Entertainment — Concept Artist (contractor)
2005
Created a variety of concept art for various characters, weapons and shield designs
Golden Eye 2, TKO Software — 3D Artist (contractor)
2004
Partnered with Electronic Arts (LA) to develop multiplayer assets
Modeled and textured vehicles, objects and multiplayer levels
Medal of Honor Breakthrough, TKO Software — Lead Artist
2002 - 2004
Led a core team of 15, consisting of concept, character and environment artists
Managed scheduling, art pipeline, and artist mentorship, while adhering to client standards
Modeled, textured and produced concept art for game assets such as vehicles and props
Created demos used to obtain business deals with video game publishers, consisting of concept artwork, press packets, 3D media and interactive flash presentations
WWE Crush Hour and MX 2002 featuring Ricky Carmichael, Locomotive Games (THQ) — Senior Artist
2000 - 2002
Senior 3D Artist responsible for the growth and development of junior artist
Duties included concept art creation, modeling and texture mapping for game environments, props, vehicles, levels and player characters
Generated numerous UI designs and flash animations for pre-production
Owned storyboard and art direction for Company intro movie
Texture mapped and modeled 3D assets in addition to hand painting backgrounds used for Company intro movie
ESPN NBA 2Night, Bottom of the 9th, Spawn, Konami — Lead Artist, 3D Artist, Voice Talent
1998 - 2000
NCAA College Football 98’ EA, MLB Research/EA — Environment Artist
1997
Flight Unlimited 2, British Open Championship Golf, Looking Glass Studios — 3D Artist, Concept Artist, Voice Talent
1996 - 1997
fine art exhibitions
“Every child is an artist. The problem is how to remain an artist once he grows up.”
-Picasso
2016
The Force, KROMA Gallery, Coconut Grove, FL
NBA Art Show, Era Art Bar & Lounge, Oakland, CA
2012
Black History Month Group Show, Era Art Bar & Lounge, Oakland, CA
2011
Young Arts Group Show, Warner Brothers Studios, Los Angeles CA
2009
Small Works, Diaspora Vibe Gallery, Miami, Florida
Freedom Fighters, Art Center South Florida, Miami Beach, Florida
McDonald’s High School All-American Artist Showcase, Parrot Jungle-Island, Miami, Florida
2008
P.O.P. People on Politics (two man show), Gallery at the Grove, Coconut Grove, Florida
International Group Show, Art Fusion Gallery October-December (Design District), Miami, Florida
International Group Show, Art Fusion Gallery July-September (Design District), Miami, Florida
International Group Show, Art Fusion Gallery April-June (Design District), Miami, Florida
2007
Ft. Lauderdale City Hall, Artist of the Month (December), Ft. Lauderdale, Florida
Macy’s 2nd Annual BRAVO Event, Downtown, Miami, FL
2006
Collabo: Emerging Visions of Artist Entrepreneurs, Gallery Six, Ft. Lauderdale, FL
Art Erotica, Art Expressions Gallery, Ft. Lauderdale, FL
The Debut, Mar Mar Gallery, Miami, FL
Gallery of the Unknown Artist, Hollywood, FL
Macy’s 1st Annual BRAVO Event , Downtown, Miami, FL
2005
Juntos Foundation Annual Fund Raiser, Coral Gables, Miami, FL
That’s What’s Poppin’ Group Show, Diaspora Vibe Gallery, Miami, FL
Kwame Ture: Lecture Series, Caribbean Contemporary Arts, Port of Spain, Trinidad and Tobago W.I.