the art of caiphus

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skills and software

 

"Every Artist was first an amateur.”

- Ralph Waldo Emerson

 

 

Art Direction

Team Leadership

Artist Growth & Development

Outsource Training

Art Pipeline Development

Art Bible and Style Guide Creation

3D Modeling, High and Low Poly

Concept Art

Film and Photography

ZBrush

Maya

Photoshop

Premiere Pro

Final Cut X

3D Coat

Substance Painter

Marmoset Toolbag

Unity 3D

Jira

Confluence

Perforce

 
 

work experience 

 

“Be nice to nerds. You may end up working for them. We all could.” 

- Charles J. Sykes

 

The SIMS Mobile, Electronic Arts (EA) — Lead Character Artist

MAY 2016 - PRESENT

  • Responsible for all character created assets and content

  • Rebuilt and streamlined the character art pipeline, making it more effective and less dependent on outsourcing

  • Saved over 100 project hours by collaborating with Tech Artists/Engineers to design new art tools used for authoring game assets

  • Document workflow and technical construction specs for new art pipeline and outsourcing needs

  • Create facial morph targets and blend shapes

  • Train, ON-BOARD and mentor new artists

  • Evaluate new software packages and upgrades to increase productivity

The SIMS 4 PC, Electronic Arts (EA)  — Character Artist, Object Modeler, Outsourcing Trainer

OCTOBER 2010 - APRIL 2016

  • Generated character, object, and environment concepts to help visualize and establish the art direction of the game

  • Responsible for modeling and texturing entire suites of individual character assets, objects, furniture, and architectural styles

  • Created various test objects and assets to be used in prototype and pre-production phases

  • Documented workflow and technical construction specs for new art pipelines

  • Trained 20+ members of external outsourcing teams in Nanjing, China and Makati, Philippines

  • Modeled and textured a variety of game assets to test aesthetic and technical quality

  • Created WIRE-FRAMES to help visualize UI flow and layout

The SIMS 2 EP, Electronic Arts (EA) — Artist (contracter)

MARCH 2006 - JANUARY 2007

  • Object modeler and concept artist

Gods and Heroes, Perpetual Entertainment — Concept Artist  (contractor)

2005

  • Created a variety of concept art for various characters, weapons and shield designs

 

Golden Eye 2, TKO Software — 3D Artist  (contractor)

2004

  • Partnered with Electronic Arts (LA) to develop multiplayer assets

  • Modeled and textured vehicles, objects and multiplayer levels

Medal of Honor Breakthrough, TKO Software — Lead Artist

2002 - 2004

  • Led a core team of 15, consisting of concept, character and environment artists

  • Managed scheduling, art pipeline, and artist mentorship, while adhering to client standards

  • Modeled, textured and produced concept art for game assets such as vehicles and props

  • Created demos used to obtain business deals with video game publishers, consisting of concept artwork, press packets, 3D media and interactive flash presentations

WWE Crush Hour and MX 2002 featuring Ricky Carmichael, Locomotive Games (THQ) — Senior Artist

2000 - 2002

  • Senior 3D Artist responsible for the growth and development of junior artist

  • Duties included concept art creation, modeling and texture mapping for game environments, props, vehicles, levels and player characters

  • Generated numerous UI designs and flash animations for pre-production

  • Owned storyboard and art direction for Company intro movie

  • Texture mapped and modeled 3D assets in addition to hand painting backgrounds used for Company intro movie

ESPN NBA 2Night, Bottom of the 9th, Spawn, Konami — Lead Artist, 3D Artist, Voice Talent

1998 - 2000

NCAA College Football 98’ EA, MLB Research/EA — Environment Artist

1997

Flight Unlimited 2, British Open Championship Golf, Looking Glass Studios — 3D Artist, Concept Artist, Voice Talent

1996 - 1997

 
 

fine art exhibitions

 

“Every child is an artist. The problem is how to remain an artist once he grows up.” 

-Picasso

 

2016

The Force, KROMA Gallery, Coconut Grove, FL

NBA Art Show, Era Art Bar & Lounge, Oakland, CA

2012

Black History Month Group Show, Era Art Bar & Lounge, Oakland, CA

2011

Young Arts Group Show, Warner Brothers Studios, Los Angeles CA

2009

Small Works, Diaspora Vibe Gallery, Miami, Florida

Freedom Fighters, Art Center South Florida, Miami Beach, Florida

McDonald’s High School All-American Artist Showcase, Parrot Jungle-Island, Miami, Florida

2008

P.O.P. People on Politics (two man show), Gallery at the Grove, Coconut Grove, Florida

International Group Show, Art Fusion Gallery October-December (Design District), Miami, Florida

International Group Show, Art Fusion Gallery July-September (Design District), Miami, Florida

International Group Show, Art Fusion Gallery April-June (Design District), Miami, Florida

2007

Ft. Lauderdale City Hall, Artist of the Month (December), Ft. Lauderdale, Florida

Macy’s 2nd Annual BRAVO Event, Downtown, Miami, FL

2006  

Collabo: Emerging Visions of Artist Entrepreneurs, Gallery Six, Ft. Lauderdale, FL

Art Erotica, Art Expressions Gallery, Ft. Lauderdale, FL

The Debut, Mar Mar Gallery, Miami, FL

Gallery of the Unknown Artist, Hollywood, FL

Macy’s 1st Annual BRAVO Event , Downtown, Miami, FL

2005

Juntos Foundation Annual Fund Raiser, Coral Gables, Miami, FL

That’s What’s Poppin’ Group Show, Diaspora Vibe Gallery, Miami, FL

Kwame Ture: Lecture Series, Caribbean Contemporary Arts, Port of Spain, Trinidad and Tobago W.I.